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相簿 > Lighting 
Spherical Harmonics LightMap in Local XZ Frame



使用t3dfx radiosity engine 預先計算並存成 sh lightmap in local xz frame, 支援Cook-Torrance BRDF & phong like BRDF!!!

5 相片

Radiosity Normal Mapping



1 相片

Real-Time global Illumination (Deferred shading + Indirect Light),不需預先處理!!!



完全real-time direct & indirect lighting

7 相片

Real-Time Radiosity



9 相片

4 個相簿於 1 頁面

隨機相片 - Lighting
deferred_indirectlight4.jpg
indirect_PhotonMap_dynamicObj4.jpg
sh_lightmap_demo1.jpg
sh_cookbrdf_demo1.jpg
deferred_indirectlight_3.jpg
sh_demo5.jpg
indirect_PhotonMap_dynamicObj1.jpg
sh_lightmap_2.jpg

最近加入相片 - Lighting
indirectPhotonMap_SpotLight2.jpg
2009/9/9 4:25
vr3d
indirectPhotonMap_SpotLight3.jpg
2009/9/9 4:22
vr3d
indirectPhotonMap_SpotLight5.jpg
2009/9/9 4:21
vr3d
indirect_PhotonMap_dynamicObj4.jpg
2009/8/14 14:11
vr3d
indirect_PhotonMap_dynamicObj3.jpg
2009/8/14 14:10
vr3d
indirect_PhotonMap_dynamicObj2.jpg
2009/8/14 14:09
vr3d
indirect_PhotonMap_dynamicObj1.jpg
2009/8/14 14:08
vr3d
Indirect_PhotonMap1.jpg
2009/8/5 15:48
vr3d



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